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Space Ward Episode 5: The Indecision Mission

Space Ward is a tower defence game split into 2 phases. Made in Unity for a '2 Working Day Jam'. The aim was to survive by protecting the core. The unique mechanic was that you could jetison rooms, trapping and killing the enemies and astronauts within them. I worked as an assistant designer, while also providing UI assets for the game. This was our first game jam and was overscoped so wasn't finished in time.

Key Features

  • Game is split into 2 phases, build and combat.

  • Rooms generate resources for next round.

  • Astronauts act as turrets/healers and can be moved in either phase.

  • Build Rooms or hire more astronauts to act as turrets.

  • Enemies spawn on at random points on the outside of the map and fire at the spaceship, entering the first room collided with.

  • Jetison rooms if you get overwhelmed with unlucky spawns.

  • Original plan was to have tooltips on the UI but the programmers didn't have time, so text went on the buttons.

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