Space Ward Episode 5: The Indecision Mission
Space Ward is a tower defence game split into 2 phases. Made in Unity for a '2 Working Day Jam'. The aim was to survive by protecting the core. The unique mechanic was that you could jetison rooms, trapping and killing the enemies and astronauts within them. I worked as an assistant designer, while also providing UI assets for the game. This was our first game jam and was overscoped so wasn't finished in time.
Key Features
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Game is split into 2 phases, build and combat.
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Rooms generate resources for next round.
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Astronauts act as turrets/healers and can be moved in either phase.
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Build Rooms or hire more astronauts to act as turrets.
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Enemies spawn on at random points on the outside of the map and fire at the spaceship, entering the first room collided with.
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Jetison rooms if you get overwhelmed with unlucky spawns.
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Original plan was to have tooltips on the UI but the programmers didn't have time, so text went on the buttons.
Credits
Programming
Damien Butterworth - Resource generation
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Art
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