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Hi, I'm Matt, a software developer specializing in Unity, with a focus on mixed reality and gamification. I've got over 7 years of professional experience spanning Unity, Unreal, and PlayCanvas; with a history of delivering projects for Desktop, Mobile, HoloLens, and VR.

Scroll down for my professional work or take a look at my Side Projects

VR aircraft ground crew maintenance training simulator. Networked with Voice chat for instructor-led sessions; alongside the ability to hold local, solo sessions to practise.

  • Implemented interactions and controls for UI, tooltips, locomotion, physical grab and controllers

  • Debugged and troubleshot issues with external libraries while deployed to device

  • Developed a type agnostic serializer using a TDD approach to streamline the creation of UI for Vuplex

Quest 2, 3 and Pro

Unity / C#

Agora Voice Chat

XR Interaction Toolkit

​Vuplex Web UI

VContainer Dependency Injection

In-House Networking

Azure Text to Speech

SkipIntro

An interactive, missing person thriller with a mental health message. As you explore the surroundings, the environment responds to your gaze and you begin to piece together a thought-provoking picture.

  • Architected gaze and touch interactions and prefabs to be as modular and accessible to the art team as possible, saving time and effort 

  • Implemented real time lightmap switching for performant lighting changes at runtime

  • Created a sound system for the sound editor to easily play, interrupt and modify sounds from anywhere with just a type reference

Quest 2, 3 and Pro

Unity / C#

Oculus SDK Gaze Interaction

XR Interaction Toolkit

Realtime Lightmap switching

Vuplex Web UI

VContainer Dependency Injection

Shadergraph materials