Hi, I'm Matt, a software developer specializing in Unity, with a focus on mixed reality and gamification. I've got over 7 years of professional experience spanning Unity, Unreal, and PlayCanvas; with a history of delivering projects for Desktop, Mobile, HoloLens, and VR.
Scroll down for my professional work or take a look at my Side Projects
VR aircraft ground crew maintenance training simulator. Networked with Voice chat for instructor-led sessions; alongside the ability to hold local, solo sessions to practise.
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Implemented interactions and controls for UI, tooltips, locomotion, physical grab and controllers
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Debugged and troubleshot issues with external libraries while deployed to device
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Developed a type agnostic serializer using a TDD approach to streamline the creation of UI for Vuplex
Quest 2, 3 and Pro
Unity / C#
Agora Voice Chat
XR Interaction Toolkit
​Vuplex Web UI
VContainer Dependency Injection
In-House Networking
Azure Text to Speech
An interactive, missing person thriller with a mental health message. As you explore the surroundings, the environment responds to your gaze and you begin to piece together a thought-provoking picture.
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Architected gaze and touch interactions and prefabs to be as modular and accessible to the art team as possible, saving time and effort
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Implemented real time lightmap switching for performant lighting changes at runtime
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Created a sound system for the sound editor to easily play, interrupt and modify sounds from anywhere with just a type reference
Quest 2, 3 and Pro
Unity / C#
Oculus SDK Gaze Interaction
XR Interaction Toolkit
Realtime Lightmap switching
Vuplex Web UI
VContainer Dependency Injection
Shadergraph materials